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Nintendo plug and play
Nintendo plug and play













  1. #NINTENDO PLUG AND PLAY INSTALL#
  2. #NINTENDO PLUG AND PLAY PC#

It ought to be possible to do the same thing with a USB keychain drive now.

#NINTENDO PLUG AND PLAY PC#

Notebooks are a lot more popular than anything with a full-size PCI slot now.īut I made a CD once with MAME, Stella and some other emulators and an auto-running, no-install Windows front end, and if you put it in a PC at boot, it would boot a minimal Linux distro with the same games. I think that's how "plug'n'play" retro games are going to be done from now on, if they're done at all. They were selling Frogger USB drives a few years ago that contained an emulated Frogger for Windows.

#NINTENDO PLUG AND PLAY INSTALL#

Imagine: Install this card, it has two joystick ports on the back of it, feeds into the video of the computer and you play your game of choice on the PC, right there. Depending on your aesthetic sensibilities, the same information may be easier to read at my plug-n-play information site just watch out for the ads.Ī neat *new* idea would to have a PCI embeddable plug'n'play game for a PC.

nintendo plug and play

If you're curious about what CPUs are in plug-n-play games, I keep a list of everything I know in the first post of the Comprehensive Plug-and-Play Listing topic. If anyone out there who does wants to try to see if any members of that group remember what hardware was used in the Activision and Atari TV Games, please do, and then please report your findings to us. There is a Facebook group called "Survivors of DC Studios," seemingly filled with people quite upset at what was done to them by upper management, but when I looked, the group did not seem to be active. I tried to locate any of the developers who worked on the Atari joystick TV Game, but DC Studios closed a few years ago. One claimed Winbond, while the other claimed 65816-compatible Sunplus (I also note that the only Winbond processors I know of that are designed for plug-n-play game uses are also 65816-compatible). I've been trying to research this for a while, with no definite results, but best guess is that they are running on early Winbond or Sunplus processors, possibly 65816-compatible ones, judging from two old forum postings which, unfortunately, did not cite sources or provide any further detail.

nintendo plug and play

While it is true that the plug-n-play Atari joystick TV Game systems from Jakks Pacific are not binary-compatible with the 2600 (and thus incapable of running any ROMs you might try), I don't believe they are NES-on-a-chip systems, either.















Nintendo plug and play